iFun Engine API  1.0.0-b6053
Great Technology for Great Games
Classes | Public Types | Static Public Member Functions | List of all members
fun::WorldManager Class Reference

Classes

struct  Zone
 

Public Types

typedef function< void(const Ptr< World > &)> CreateCallback
 
typedef function< void(const Rpc::PeerId &)> FindServerCallback
 
typedef function< void(const string &, const string &, const string &, const Json &, bool, const Ptr< World::Object > &)> ZoneHandler
 
typedef std::vector< ZoneZoneVector
 

Static Public Member Functions

static void Create (const string &name, const ZoneVector &zones, float index_block_length, const CreateCallback &callback, int64_t channel=0) ASSERT_NO_ROLLBACK
 
static Ptr< WorldCreateLocal (const string &name, const ZoneVector &zones, float index_block_length, int64_t channel=0) ASSERT_NO_ROLLBACK
 
static bool Delete (const string &name, int64_t channel=0) ASSERT_NO_ROLLBACK
 
static bool DeleteLocal (const string &name, int64_t channel=0) ASSERT_NO_ROLLBACK
 
static void FindServer (const string &name, const FindServerCallback &callback, int64_t channel=0) ASSERT_NO_ROLLBACK
 
static Ptr< WorldGet (const string &name, int64_t channel=0)
 
static Ptr< WorldGetLocal (const string &name, int64_t channel=0)
 
static void RegisterZoneHandler (const ZoneHandler &handler)