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static bool | Cancel (const fun::Uuid &match_id, fun::Json *match_data=NULL, std::vector< std::string > *dedicated_server_args=NULL, std::vector< std::string > *accounts=NULL, std::vector< fun::Json > *user_data=NULL) |
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static bool | ExistsAvailableHost () |
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static bool | ExistsAvailableHost (const std::vector< std::string > ®ion_preference) |
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static void | GetGameState (const fun::Uuid &match_id, const GetGameStateCallback &callback) |
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static void | RegisterConfigureReservedInstanceCountCallback (const ConfigureReservedInstanceCountCallback &callback) |
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static void | RegisterCustomCallback (const CustomCallback &callback) |
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static void | RegisterJwtAuthorizationCallback (const JwtAuthorizationCallback &callback) |
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static void | RegisterMatchResultCallback (const MatchResultCallback &callback) |
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static void | RegisterPreRedirectionHook (const PreRedirectionHook &hook) |
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static void | RegisterUserEnteredCallback (const UserJoinedCallback &callback) |
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static void | RegisterUserLeftCallback (const UserLeftCallback &callback) |
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static void | SendUsers (const fun::Uuid &match_id, const fun::Json &match_data, const std::vector< std::string > &accounts, const std::vector< fun::Json > &user_data, const SendCallback &callback) |
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static void | Spawn (const fun::Uuid &match_id, const fun::Json &match_data, const std::vector< std::string > &dedicated_server_args, const std::vector< std::string > &accounts, const std::vector< fun::Json > &user_data, const SendCallback &callback) |
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static void | Spawn (const fun::Uuid &match_id, const fun::Json &match_data, const std::vector< std::string > &dedicated_server_args, const std::vector< std::string > &accounts, const std::vector< fun::Json > &user_data, const std::vector< std::string > ®ion_preference, const SendCallback &callback) |
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